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Treasure Sweep

Dig · Deduce · Dominate

The numbers say where it cannot be.
The numbers say where it cannot be.
Battle — two diggers, one board.
Battle — two diggers, one board.
The rules, in one screen.
The rules, in one screen.
Pick your mode.
Pick your mode.

The game

Minesweeper's clues crossed with Battleship's hidden shapes. Treasures — multi-cell pieces like a Blue Vein or a Ruby Lode — and a dozen bombs hide under the board, and every safe cell you dig shows two numbers: red counts the bombs touching it, gold counts the treasure. Red warns, gold pulls, and the tension between them is the whole game.

Worth a closer look

  • Dual clues make dual deductions: every dig constrains two hidden layouts at once — the bombs you avoid and the shapes you hunt.
  • Destruction is information: a blast destroys at most one segment per treasure type, so even a disaster tells you what is left.
  • The daily never guesses: a marked safe entrance and a no-bomb first dig make the shared board a pure deduction race.

Today's board

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