Treasure Sweep
Dig · Deduce · Dominate
DAILYDEDUCTIONBATTLE~4 MIN
The game
Minesweeper's clues crossed with Battleship's hidden shapes. Treasures — multi-cell
pieces like a Blue Vein or a Ruby Lode — and a dozen bombs hide under the board, and
every safe cell you dig shows two numbers: red counts the bombs touching it, gold
counts the treasure. Red warns, gold pulls, and the tension between them is the whole
game.
How it plays
- Start at the ⛏ entrance — in the daily it is guaranteed safe, so your
opening dig is a decision, never a guess. Nowhere is your first dig ever a bomb.
- Read the pairs. A gold 2 beside a red 0 is an invitation; a gold 2 beside a red
3 is a negotiation. Flag the bombs you deduce.
- First hits show a sealed chest 📦. Complete the whole treasure and it
opens into its true form — partial knowledge, honestly displayed.
- Bombs crater 3×3, wipe clues and flags, chain-detonate each other, and
churn their footprint into rubble that hides what survived. Rubble can be re-dug — the
board keeps its secrets twice.
The Clean Heist
One bonus, and it demands all three: every segment recovered, none destroyed, no
bomb detonated. Setting one off locks nothing out — it simply forfeits the crown.
The daily's real leaderboard is who stole everything without a sound.
Battle
Two players on one device: both hide their loot, then take turns digging each other's
boards. Win by revealing all surviving enemy treasure — or by blasting theirs to
nothing. Board sizes ramp from 10×10 to a 14×14 expert field.
Worth a closer look
- Dual clues make dual deductions: every dig constrains two hidden layouts at
once — the bombs you avoid and the shapes you hunt.
- Destruction is information: a blast destroys at most one segment per treasure
type, so even a disaster tells you what is left.
- The daily never guesses: a marked safe entrance and a no-bomb first dig make
the shared board a pure deduction race.