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LexTerra

Build words. Claim territory.

Words are walls; the ground they enclose is the score.
Words are walls; the ground they enclose is the score.
Four modes, one grammar.
Four modes, one grammar.

The game

Words are walls. You place letters in a straight line to form real words, and the words stand on the map as fortifications — but the score is not the letters, it is the empty ground you close in behind them. The board edges count as permanent walls, so a line of words against a corner seals a region, and sealed ground is yours.

And any wall can be stolen. Cross an opponent's word with one of your own and the wall flips — a single letter can take several walls at once, and the territory behind them re-scores on the spot. The map keeps changing hands to the last turn.

Worth a closer look

  • Cross-play capture is the engine: walls, territory and score can all flip on one placement — the game is about timing that placement.
  • The edges are walls: corners are cheap fortresses early and contested ground late, because everyone eventually needs them.
  • Territory by majority, not enclosure alone: owning more of a border than your rival is enough — which makes half-built walls worth fighting over.

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