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CounterStack Hold’em

Hold’em played with five forces — no high suit, no low one.

Your two cards — each face shows what it beats and what beats it.
Your two cards — each face shows what it beats and what beats it.
The whole law, in one screen.
The whole law, in one screen.
Seat the table: two to four, each a person or the machine.
Seat the table: two to four, each a person or the machine.
Eight seats, pre-flop, and everything still to play for.
Eight seats, pre-flop, and everything still to play for.

The game

Hold'em played with five forces instead of four suits. Two cards each, a three-card flop, a turn and a river, and the best five of your seven takes it — the shape every card player already knows. What changes is what a card is. Rock, Paper, Scissors, Lizard and Savant each beat two of the others and lose to the other two, so there is no high suit and no low one, and no card is ever simply better than another card.

That single change rewrites the hand table. Five Forces — one of every force — sits at the top at 1 in 10,089. Under it is the hand the game is named for: the Battle Cycle, five ranks in a row where every card defeats the next and the last loops back to the first. A run that does not close the loop is only a Rank Run, near the bottom of the table. The same five cards can be a one-in-3,492 hand or a one-in-twelve hand depending on nothing but which forces they happen to be.

And the forces settle ties. Two players with the same hand and the same ranks do not go to a kicker — the battle decides it, on the forces of the cards that made the hand. Only when those are genuinely level does the pot split.

Worth a closer look

A shared deck, and nothing else shared. Hold'em uses the same fifty cards as CounterStack and is a completely different game: that one is solitaire against a verified-winnable deal, this one is no-limit betting against two to four people at a table. If you know one, you know the deck. You do not know the game.

Every seat is yours to fill. Two to four players on one device, and each seat is set to a person or the machine before the deal. Pass the phone round, or play the table alone against three opponents.

Every card shows its own battle. A card's face carries the two forces it beats and the two that beat it, so you never have to hold the ten-way relationship in your head to read your own hand.