Hand 1
Pick how many are at the table, then say who is a person and who the machine plays. Seat one is you.
Change how this table is played.
Two cards each, then a three-card flop, a turn and a river. Make the best five of your seven.
The forces beat each other — Rock beats Scissors and Lizard, Paper beats Rock and Savant, Scissors beats Paper and Lizard, Lizard beats Paper and Savant, Savant beats Rock and Scissors.
The Battle Cycle is the signature hand: five ranks in a row where every card defeats the next and the last loops back to the first.
Ties are settled by the battle, not by a kicker. With the same hand and the same ranks, the forces of the cards that made it decide — and when those are genuinely level, the pot is split.
Betting is no limit. A raise must be at least the size of the last one, and all in is always allowed.
No hands played yet.
Strongest first. Odds are how often each shows up in seven cards.