Kakuro's numbers, played with letters.


Somewhere in a twelve-by-twelve grid of letters are the words. Nothing tells you where one ends and the next begins — except the numbers. Scattered through the grid are numbered letters, and each number says one thing: how many letters the block containing it takes.
So a 6 means there is a block of exactly six cells around it, and those six letters spell a word. Find the block and you have the word. It is Kakuro's idea — a number that tells you the size of the region it belongs to — with letters where the sums would be.
Every cell belongs to exactly one block, so the whole grid comes apart into words if you read it right. Claiming one block tells you something about its neighbours, which is the part that makes it a puzzle rather than a word search.
Two grids a day, and they are different games. In Blocks every answer is a filled rectangle, so the shape is half the deduction: a 12 is a 2×6, a 3×4, or a 1×12, and which one it is depends on what fits beside it. In Freeform the block may snake — L, S, whatever — as long as it never reuses a cell. Freeform has more shapes and therefore more candidates, which makes the numbers matter more, not less.
Words read either way round. The letters run along the path you draw, and the game checks it forwards and backwards, so a block you traced from the wrong end still counts. What it will not do is let you jump: the path is orthogonal, one step at a time.
It is a beta. Both dailies are playable and free, and neither is ranked yet — it has no replay validator, and a leaderboard nothing can verify is worse than no leaderboard. It is also not in the Gauntlet, so it cannot affect that day's seven.
Two hints a grid: one points at a clue still unsolved and tells you its size. It costs 25 points, which is less than it sounds and more than it looks.
Loading today's leaderboard…