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CounterStack

Five-force card solitaire — every deal solver-verified

A full game, start to finish.
One run, played out.
The tableau mid-game.
The tableau mid-game.
Five forces, ten outcomes — the whole law.
Five forces, ten outcomes — the whole law.
Hold'em: a different shape of the same grammar.
Hold'em: a different shape of the same grammar.
Cleared.
Cleared.
Pick your mode.
Pick your mode.

The game

Five forces in a perfect loop — Rock, Paper, Scissors, Lizard, Savant: each force beats two of the others and loses to the remaining two. Every card played must defeat the card beneath it, so each capture is a commitment about the captures that follow — one wrong move early is a dead end you discover five moves later.

The daily shuffle is the same for every player in the world, and it ships only after a solver has proven a perfect clear exists. The game never deals an unwinnable board; the only variable is you.

Worth a closer look

  • Solver-verified fairness as a design stance: "close" means something when perfection is guaranteed reachable.
  • Five forces is the sweet spot: the two-win, two-loss symmetry keeps every hand live in a way three forces never can.
  • Designed to leave the screen: the five forces are becoming a physical 50-card deck — the digital daily is the proving ground for a tabletop system.

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