Daily Maze — one path, 4 red gates + an exit word. Open the gates in any order, bank 10 words. 400 shifts.
Regions — locked bands look dimmed with a dotted line; play the region word to unlock the next zone. No red gates. 250 shifts.
Word Search — open grid. Find ten target words; nothing under five letters counts. 500 shifts.
Campaign — your active square is the hero. Start every word beside the hero and trace through a relic to use it as a wildcard and claim it. The monster advances through the maze every 10 seconds.
Ward Gate — choose it from the bag, then click an open maze line. It blocks monsters for three turns while the hero may pass through.
Draw a path and release to bank it. A banked word is spent: its letters stay put when you shift, and no later word may run through them — the next word starts on your anchor or a ringed neighbour.
Circled letters are bonus squares — worth extra when your word runs over one. Every word played keeps its letters locked in place, so a banked word is a wall you built.
Fewer shifts scores more: under 100 is +300, under 200 is +200, finishing at all is +100. The targets change every day.